"So let me get this straight," Harry said as it seemed that Ron's explanation (with associated hand gestures) was winding down. "Catching the Snitch is worth one hundred and fifty points? "
"How many ten-point goals does one side usually score not counting the Snitch?"
"Um, maybe fifteen or twenty in professional games -"
"That's just wrong. That violates every possible rule of game design. Look, the rest of this game sounds like it might make sense, sort of, for a sport I mean, but you're basically saying that catching the Snitch overwhelms almost any ordinary point spread. The two Seekers are up there flying around looking for the Snitch and usually not interacting with anyone else, spotting the Snitch first is going to be mostly luck -"
"It's not luck!" protested Ron. "You've got to keep your eyes moving in the right pattern -"
"That's not interactive, there's no back-and-forth with the other player and how much fun is it to watch someone incredibly good at moving their eyes? And then whichever Seeker gets lucky swoops in and grabs the Snitch and makes everyone else's work moot. It's like someone took a real game and grafted on this pointless extra position so that you could be the Most Important Player without needing to really get involved or learn the rest of it. Who was the first Seeker, the King's idiot son who wanted to play Quidditch but couldn't understand the rules?" Actually, now that Harry thought about it, that seemed like a surprisingly good hypothesis. Put him on a broomstick and tell him to catch the shiny thing... (c)